![]() 3D texture painting artists can enjoy creative flexibility in their workflow without being constrained by a maximum number of textures.Build extremely large scenes with large numbers of 3D elements, all fitting in graphics memory.Animators can create complex simulations and interactive visual effects like never before.Editors can work in real time with HDR content and up to 8K full resolution on their most complex projects with even more layers and effects.Media & Entertainment Features And Benefits You can experience larger, more complex designs at scale, complete with virtual audio and touch integration. Pascal’s simultaneous multi-projection feature brings VR-based virtual prototyping to the next level.Combine multiple P6000 cards to provide incredible rendering power for the largest, most demanding rendering workloads.NVIDIA Iray plug-ins enable designers to visualize designs with photorealistic image quality using physically based lights and materials as an integrated part of their workflow. ![]() ![]() Integrate simulation during design with finer time-steps, more depth of field, larger assemblies, and more detail in components.Use real-world physics, lighting, and materials during interactive design and visualize with photo-realistic image quality.NVIDIA Quadro P6000 supports multiple displays at up to 5K resolution.Designers and engineers can create without limits on size of assemblies, number of components, image quality, or resolution.All models support Direct3D 9.0a and OpenGL 1.5 (2.Features – Added features that are not standard as a part of the two graphics libraries.ĭesktop GPUs Pre-GeForce įurther information: Fahrenheit (microarchitecture) Modelįurther information: GeForce FX series and Rankine (microarchitecture).Vulkan – Maximum version of Vulkan fully supported.OpenCL – Maximum version of OpenCL fully supported.OpenGL – Maximum version of OpenGL fully supported.Direct3D – Maximum version of Direct3D fully supported.Bus width – Maximum bit width of the memory bus or buses used.Bus type – Type of memory bus or buses used.Bandwidth – Maximum theoretical bandwidth for the processor at factory clock with factory bus width.This number is generally used as a maximum throughput number for the GPU and generally, a higher fill rate corresponds to a more powerful (and faster) GPU. Fillrate – Maximum theoretical fill rate in textured pixels per second.In later models, shaders are integrated into a unified shader architecture, where any one shader can perform any of the functions listed. Over time the number, type, and variety of functional units in the GPU core has changed significantly before each section in the list there is an explanation as to what functional units are present in each generation of processors. Core config – The layout of the graphics pipeline, in terms of functional units.All DDR/GDDR memories operate at half this frequency, except for GDDR5, which operates at one quarter of this frequency. Memory clock – The factory effective memory clock frequency (while some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by Nvidia).Core clock – The factory core clock frequency while some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by Nvidia.SM Count – Number of streaming multiprocessors.Memory – The amount of graphics memory available to the processor.Bus interface – Bus by which the graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCI-Express).Average feature size of components of the processor. Code name – The internal engineering codename for the processor (typically designated by an NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation).Launch – Date of release for the processor.Model – The marketing name for the processor, assigned by The Nvidia.The fields in the table listed below describe the following: 5.1 Quadro Go (GL) & Quadro FX Go series.
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